Heart & Soul Safari Pokéblocks: IVs, Natures and Hidden Abilities
Choose the properties you want before blending a berry. The maker’s v2.0.6 reference explains how Safari feeders affect new catches; this guide turns those rules into a deliberate session plan.
Start a feeder session with one clear target
The documented block lasts 300 steps; up to ten feeders can be active. Stand in front of a feeder to leave a Pokéblock, then use the active block as part of your catch plan.
- Identify the species and encounter area you intend to use in your installed build.
- Choose the important stats and, if needed, a preferred Nature.
- Select a block whose documented effect fits those priorities.
- Place it on the feeder and keep the session's movement limited to your intended search.
- Inspect the Pokémon you actually catch before committing further resources.
Before starting, decide what would count as a useful result. “A favourite with suitable attacking stats” is a different goal from “one exact Nature and five selected perfect IVs.” The stricter goal may reject a catch that already works for your campaign.
A feeder setup does not establish that the target species is available in your chosen area. Find the encounter first, then choose the property plan. This guide does not supply a complete Safari species map or a measured catch rate.
Which IVs does each Pokéblock colour perfect?
Each ordinary colour selects three stats in the creator's feeder table. Choose the combination relevant to your intended role.
| Colour | Perfect IVs |
|---|---|
| Red | HP, Attack, Speed |
| Blue | HP, Sp. Atk, Speed |
| Pink | Attack, Sp. Atk, Speed |
| Green | HP, Defense, Sp. Def |
| Yellow | HP, Attack, Defense |
| Purple | Attack, Defense, Sp. Def |
| Indigo | HP, Sp. Atk, Sp. Def |
| Brown | Defense, Speed, Sp. Def |
| Lite Blue | Sp. Atk, Speed, Sp. Def |
| Olive | Attack, Defense, Speed |
| Gray | HP, Attack, Sp. Atk |
| Black | HP, Defense, Sp. Atk |
| White | HP, Speed, Sp. Def |
Planning example: your main concern is a special attacker's HP, special attack and speed. Compare Blue with Indigo: the first includes Speed, while the second includes Sp. Def. Choose the role you want before interpreting “three perfect IVs” as one universal package.
Sp. Atk and Sp. Def mean Special Attack and Special Defense. A perfect IV is an individual-value property; it does not mean that every displayed stat is already at its final value. Compare the catch's relevant properties, not only its current level or the species' familiar appearance.
Gold perfects five IVs, but the strongest flavour matters
Gold's five-stat selection follows its strongest flavour. One stat remains outside the perfect set:
| Strongest flavour | Stat outside the five-perfect set |
|---|---|
| Spicy | Sp. Atk |
| Dry | Attack |
| Sweet | Sp. Def |
| Bitter | Speed |
| Sour | HP |
The omitted stat is not stated to be zero. It is simply not covered by that five-perfect selection. Do not discard a catch solely because one property was outside the guarantee; inspect whether it matters to your plan.
Example: “Gold” alone is an unfinished note for a special-attacking target. A spicy Gold plan leaves Sp. Atk outside the selected set. A dry Gold plan leaves Attack outside it. Record the actual strongest flavour alongside the colour before deciding whether the recipe fits.
For a mixed attacker, choosing which stat to leave outside the set is a deliberate tradeoff. More selected IVs do not automatically make a block a better match than a simpler colour covering the three stats you most care about.
An 80% Nature pool is not an 80% chance of your one favourite
The feeder reference gives an 80% chance of a Nature that likes the block's flavours, with the remaining result random. Read the recipe's listed Nature pool; a single favourite within it is not guaranteed.
Worked example: Chesto with Blender 2 is listed as Blue, with Modest, Mild, Quiet and Rash as its Nature pool. If your plan requires Modest specifically, the presence of Modest in that list does not establish an 80% Modest probability. Keep “acceptable pool” and “exact Nature” as different goals.
- Write down the Natures you would accept for the intended role.
- Compare that shortlist with the recipe's actual pool.
- After a catch, read its Nature rather than inferring it from the block colour.
- Decide whether to keep it, choose another recipe or investigate an applicable Nature service.
A result outside your preferred shortlist does not by itself show the feeder failed. The documented method includes randomness, and a broader pool may suit another team role. This guide does not infer equal probabilities within a multi-flavour pool or a stacking formula with other effects.
Use the berry and blender as a pair
The maker lists these ordinary examples:
| Your berry | Blender | Listed partner berries | Colour |
|---|---|---|---|
| Cheri | Blender 2 | Aspear, Rawst | Red |
| Chesto | Blender 2 | Cheri, Aspear | Blue |
Use the exact blender entry. A recipe with the same starting berry but a different blender can supply a different flavour and property plan. The listed partners describe that recipe's blender context; they are not an instruction to bring every berry yourself.
The reference also lists a Gold upgrade for these berries using Blend Master from 99.90 RPM. Do not treat the ordinary colour as the guaranteed output of every speed and blender combination. Inspect the produced block before taking it to the feeder.
- Choose the desired stat set and acceptable Nature pool.
- Find the matching berry/blender row in the full creator recipe reference.
- Blend, then record the actual output's colour and relevant flavour information.
- If the result differs, compare the blender and speed context before changing your target.
- Use that observed output in your feeder plan.
No berry-shop location, blender unlock route or universal RPM-to-level formula is inferred here. Check those access details in your current game before spending a scarce berry.
A feeder catch and a bred offspring have different ability rules
The feeder's Hidden Ability rule is a capture rule. The separate breeding reference says Hidden Abilities are not inherited. A newly caught parent therefore does not establish that its egg will preserve that ability.
Decide which Pokémon you intend to use: the catch itself or a new hatchling. If the catch already has the desired role, making an egg solves a different task and can lose the property you wanted to retain.
| Goal | Keep in view | Next guide |
|---|---|---|
| Use the caught teammate | Its actual ability, Nature and useful stats | Training and EXP sharing |
| Create a new offspring | The separate inheritance rules | Safari parent decisions |
| Teach an egg move to the catch | The recipient and actual donor move | Mirror Herb workflow |
For ability naming, use the species' current creator Pokédex entry. Do not use another game's remembered ability list as evidence for this build, especially if your run changes abilities.
If a catch differs from the plan, identify the missing condition
| Observation | First comparison | Avoid assuming |
|---|---|---|
| The chosen stat set differs | Actual block colour; Gold's strongest flavour | Every Gold block selects the same five |
| The Nature is not your favourite | Recipe pool and the actual Nature | One preferred Nature has the whole 80% chance |
| Later catches stop matching | Whether the feeder is still active | The initial setup lasts indefinitely |
| A hatchling lacks the parent's ability | Breeding rather than capture rules | A feeder affects later eggs |
| The desired species never appears | Area, method and run settings | A block guarantees that species |
Keep a short session note: target, area, actual block, relevant flavour, whether the feeder is active and the caught result. If you changed more than one condition, return to a single deliberate comparison before spending further resources.
For an observation report, separate what you selected from what you saw. “Blue block, this target, these displayed properties” is more useful than “Safari is broken.” No result on your handheld has been supplied to this guide.
Check your run rules and keep the teammate you choose
The maker FAQ exempts Safari Zone catches from the game's Nuzlocke catch restrictions. If you use your own challenge rules, decide how you treat that exception before recruitment. Use the Safari run-planning section.
After a catch you want to keep, inspect its summary, save in-game and verify ordinary Continue. On a handheld, use the GBA checkpoint check separately from quick resume. A prepared feeder and a useful catch are different progress milestones.
For ordinary ball selection and target identification, return to the capture guide's Safari handoff. This page describes recruitment properties, not a Safari-specific ball multiplier.
Sources and version scope
Primary creator references checked 8 Oct 2026: v2.0.6 Pokéblocks and feeder rules, breeding rules and player FAQ. Match your installed version before following a rule.
Planning examples and diagnostic order are Pocket Deal Radar's interpretation. Exact route access, species availability, flavour tie-breaking, interactions with other Nature effects and physical-unit outcomes are not independently verified here. The game profile owns release and patch requirements.
Based on the creator's documentation, checked 8 Oct 2026. Not hands-on tested unless a section says 'We played it'.
How we check