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Installation model guide

Standalone game vs ROM patch: what changes?

First identify what the developer distributes. A ROM patch modifies your own matching base game, a standalone project arrives as a complete application, and a source-built project must be compiled locally. Those routes are not interchangeable.

Three routes One legal-safe source boundary
ROM patch

Bring the matching base

The developer supplies a patch, not the complete game. You apply it locally to the exact legally obtained base game named in the project instructions.

Needs: patch + matching base + compatible patcher
Standalone install

Install the complete application

The developer distributes a complete game for one or more supported operating systems. You follow that project's install instructions without supplying a ROM.

Needs: official installer or package + supported device
Build from source

Compile the official code

The developer publishes source code and a toolchain. You create the playable output locally instead of downloading an unofficial ready-made build.

Needs: source + documented toolchain + build steps
Direct comparison

What you receive—and what you must provide

The profile's Distribution field decides which column applies. Never infer the route from the project's name or visual style.

ModelDeveloper providesYou provideMain actionNever substitute
ROM patchA patch containing the project's changesThe exact legally obtained base game required by the developerApply the patch locally with a compatible patcherA prepatched download or mirror
Standalone installThe complete game application through an official sourceA supported computer or deviceFollow the project's operating-system-specific instructionsA ROM, emulator or patch
Build from sourceSource code and build instructionsThe exact toolchain named by the projectCompile the project locally, then follow its runtime instructionsAn unofficial ready-made build

Choose the correct route in four checks

  1. Open the profile. Read its Distribution field before downloading or installing anything.
  2. Use the developer-owned source. Do not replace an unavailable official page with a mirror, repost or prebuilt copy.
  3. Follow that project's exact requirements. Base revision, operating system and toolchain can differ between projects.
  4. Back up before updating. Keep the previous working build and an independent copy of the in-game save.

Pocket Deal Radar never hosts or links ROMs, BIOS files, prepatched games, mirrors or unofficial compiled builds.

Three files that can look like downloads but need different actions

A ZIP extension tells you how files are packed, not how the game is installed. Inspect the official instructions and extracted contents before choosing a patcher or emulator.

Illustrative contentsQuestion to answerNext action
A BPS patch and READMEWhich exact base does the README require?Match the base and use a BPS-capable patcher
A complete game folder with an executableWhich operating system or runtime does the creator support?Follow the standalone instructions, keeping the folder together
Source files and build instructionsWhich toolchain and revision are required?Compile according to the project's instructions

These are examples, not a file-extension detector for every project. A source repository may contain assets or patches too; the documented distribution route is still the deciding evidence.

Pokémon Nova's Windows route demonstrates complete-folder installation. Renegade Platinum demonstrates why an xdelta package needs a different tool from our browser patcher. Read each game's own requirements rather than combining their steps.

Choose the software path before buying or configuring a handheld

“Plays Pokémon” is too broad to identify a runtime. A GBA-capable device can provide a route for a prepared GBA hack, while a standalone Windows game needs a documented application or compatibility path. A source-built project must first produce its output before that runtime question can be answered.

  1. Identify the project and its distribution field.
  2. Identify the intended platform and the creator's supported runtime.
  3. Check the handheld's actual operating system and available software.
  4. Check input, readable screens and save handling after the game launches.

Use the GBA handheld setup guide for GBA patch outputs and the DS guide for DS outputs. Check the selected device’s emulator or runtime requirements before installing.

For example, copying a Windows executable into a retro handheld's GBA folder does not transform it into a cartridge game. Likewise, a patch file does not become playable simply because an emulator can browse to it.

Updates follow the model, but save rules follow the game

A patch update may require a new output from the clean base. A standalone update may replace an application folder. A source update may require another build with the documented tools. None of these descriptions, by itself, proves that an old save will carry over.

Keep the previous working game and a readable save backup. Read the creator's release-specific migration rules, then verify the intended new version, Continue and another in-game save. If you also move devices, complete the same-build transfer first where compatible.

The comparison table and profiles help distinguish distribution and recorded save-compatibility statements. Use the maker's actual conditions rather than treating a shared game name or platform as a migration guarantee.

Go deeper

Use the guide that matches the model

A patch guide cannot safely replace standalone or source-build instructions. Continue only through the route shown on the profile.

Based on the creator's documentation, checked 21 Sep 2026. Not hands-on tested unless a section says 'We played it'.

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